The search term must be at least 3 characters long. Neverwinter Nights series beginners guide for character creation in NWN2 23 posts 23 posts. Mad3 Mad3 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation You can't chat with this user due to their or your privacy settings.
You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him. Posted April 17, NWN has the most complex character creation I have ever seen and even I was very confused when I played it the first time. And when I read the forum here on gog, it looks like many other people have questions too. I try to answer some of them. Some statements first: -I am talking about NWN2 as you get it on gog, no mods or other things I am NOT talking about pvp and I assume that you are in a group together with other npc.
If you know what you are doing, you can completely ignore this. This means, my characters are focused on doing one thing very good. If you want a char that is good in several different things, ask somebody else. Character design When you cannot go on in this game, it is most likely because you cannot win a fight. A dumb char with no dialogue skills might not always get what he wants, but he will be able to finish the game. When talking about good chars, I mean chars that are good in fighting The first question you should ask yourself is: how is the char supposed to fight?
This leads to: do you want to use weapons or magic? For beginners, fighting with weapons is easier because if you use magic you need to know what spells you need in which situation. There are hundreds of spells and even I have problems to tell which one is most useful now. Whatever you do, focus on one fighting style and try to be perfect in this one. You have the choice between the following combat styles: -fight with a two handed weapon: This is the easiest way.
Take the biggest weapon you find and start killing. High strength means also a high chance to hit. Use only small or tiny weapons and take all 2-weapon-fighting feats. Else you will never hit anything. Strength is not so important, because damage bonus is halved for off-hand-weapons. In order to do lots of damage you need: -highly enchanted weapons -additional elemental damage -class abilities that cause damage independent of weapon damage such as sneak attack -fighting with weapon and shield You lose damage and increase your chance of not getting hit.
I think this is only good for divine casters. Divine magic can heal, protect, hinder enemies and cause damage and it can be cast while wearing armor. Arcane magic does often more damage and there are also lots of spells that protect you and weaken the enemy, but wearing armor causes a chance of spell failure.
Arcane casters also have the lowest hit points of all classes. If you are a beginner and you want to use magic, divine magic is usually the easier choice. Magic users can also be divided in two other groups. Those who can learn every spell but they need to memorize each spell when resting and those who select spells to be learned only at level up, but they can use any spell they want until their uses per day are used. Learn all spells learn spells only at lv up kind of magic used Cleric, Paladin Favored Soul divine holy Druid, Ranger Spirit Shaman divine nature Wizards Sorcerers, Bards arcane A beginner should choose a class that can learn all spells, because it is often hard to tell which spells will be most useful in the future.
Paladins and Rangers are more fighters than casters. There are also warlocks, who learn few unique spells, but they can cast it infinite times. When talking about combat efficiency you should consider 3 things: -The ability to cause damage. A good offense is the best defense. If you kill enemies fast, they have little time to harm you. Lots of hit points and damage absorption are always good in case the first two things do not work.
Example: Imagine you fight a mage who casts only fireballs. You can: - Kill him with a sneak attack or a death spell before he can do anything. Some actions considered flatfooted are when you are being attacked before you noticed that attacker invisible or sneaking , when you are entangled, stunned, paralyzed, and knocked down.
Some feats like feint can also negate the AC from dex. Rogue has low will and fortitude which make them easier to get stunned and paralyzed. So having a wizard ally with mind blank spell, or druid with freedom of movement or from item is recommended. Choosing Grey Dwarf is also a good thing for immunity to paralysis. So bearing in mind when you play dex-based ranger, swash buckler, and any other classes without uncanny dodge.
Taking one level of cleric domain that provides this feat for free is recommended though not crucial. Installing a module which override data can affect the whole game. All of your setting for the game is stored in the directory "data" where your NWN2 is installed. However, i'm not sure, but placing another mod in override can alter the whole game.
There are many other aspects used in various calculation. Some classes have higher saving throw then the others. Spell casters have high Will, rogues and other Dex-based classes have high reflex, and fighter class has high fortitude. Some classes have high saves for all saving throw such as monk and favored souls.
If you are playing wizard, you must provide spells which can beat enemies saving throw. When you face rogue, use spells which can affect their mind since their will is low. Don't use death spells on fighters since they have high fortitude. See that each saving throw has its own calculation. Thus, always prepare for some spells or items that provide some bonuses for saving throws when facing several enemies with certain ability.
Knowing every types of enemies will give you benefits and thus will make the game easier. Various armor bonuses are provided from several items. Natural armor from amulet. AC deflection is provided from rings and cloaks. Armor bonus from armor armor or bracer. I'm not sure both of them stacks, if anyone knows about this, please tell us. Armor bonus from shield. Shield can provide high bonus AC since it is apart from any other armor bonus.
Thus, one who wears shield has more advantages than one without shield. However, shield has armor check penalty to dex -based skills such as hide, set traps, move silently, tumble, parry, and so on. AC from dex bonus. I already explained this. AC bonus from dodge. AC dodge is provided from boots of hardiness, dodge feat, dodge from swashbuckler class SoZ only , and dodge from monk armor. Reifam View Profile View Posts. I'd add anything with Pale Master as a suggestion. Devastating Critical is a god-tier feat, especially when combined with feat choices and Keen to drop your threat range to or something like that.
Becomes like every other round fort save or die. PM shuts that down. Last edited by Reifam ; 1 Jun, am. Selphea View Profile View Posts. Last edited by Selphea ; 1 Jun, am. Last edited by elvendualwielder ; 1 Jun, am.
Thanks for all answers. And what about sorcerer vs wizard? Would sorcerers's metamagic be too much for wizard? I know that wizard might have higher spell DC, but there are things like quickened spell mantles More useful for a wiz than a sorc, the major difference being how many spells you get how often.
Sorcerer gets fewer spells but can cast them more. Wizard gets more spells but can cast them less. It's up to you, the player, which type of caster you want to be, and you can make metamagic work with either. This is okay. It's not fantastic, but against monsters you'll do fine against most things that aren't bosses.
An essence alone or a shape alone will net the appropriate caster level. As will invocations. But, DC invocations are generally worthless and there is no reason to use an essence without a shape. So, you rarely run into that. The White Crown's Acolyte C'caw! Journal Chultans wonder why things be like they do, but they are. Young Werther wrote: I think people need to roll with the punches and not take things so seriously maybe.
Re: Warlock DC's again Unread post by dzidek » Thu Mar 16, pm I tested this in latest jegs cant tell if it works that well, to me it doesnt i Was able to get a steady 33 DC's on all my essences and blasts together and 36 DC on epic spells.
Check nwn2 wiki.
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